Artesian Casino - 500 Nations

US State & Territory Nicknames/Slogans (Which are your favorite? / least favorite?)

From these two wikipedia articles
State + Territory nicknames and tourism slogans (some of the following are meant to disparage the place it refers to):
Alabama
Alaska
American Samoa
Arizona
Arkansas
California
Colorado
Connecticut
Delaware
District of Columbia
Florida
Georgia
Guam
Hawaii
Idaho
Illinois
Indiana
Iowa
Kansas
Kentucky
Louisiana
Maine
Maryland
Massachussetts
Michigan
Minnesota
Mississippi
Missouri
Montana
Nebraska
Nevada
New Hampshire
New Jersey
New Mexico
New York
North Carolina
North Dakota
Northern Mariana Islands
Ohio
Oklahoma
Oregon
Pennsylvania
Puerto Rico
Rhode Island
South Carolina
South Dakota
Tennessee
Texas
US Virgin Islands
Utah
Vermont
Virginia
Washington
West Virginia
Wisconsin
Wyoming
submitted by glowdirt to namenerds [link] [comments]

List of Structures & Landmarks ( Fantasy World )

Structure / Landmark Names:
Abattoir (slaughterhouse)
Abbey
Academy (+ alchemist, arcane, artificer’s, bards, healers, mages, military, naval, royal, science)
Ale House (tavern)
Alley
Altar (deity, element, power, environment, luck, magic, old one, outsider, sacrificial, spirit, etc)
Amphitheater
Aquarium
Aqueduct
Archives
Archway
Arena (+ gladiatorial, music, performance, racing, sports)
Asylum
Auction House
Aviary
Bakery
Bank
Bar
Barn
Barracks
Bathhouse
Battle Ground
Bazaar
Black Market, Underground Market
Board (+ message, quest)
Boom Chain - harbor chain or river chain used to block boats. Operated from a chain tower
Breakwater
Brewery
Bridge (Covered Bridge, Draw Bridge, Rope Bridge, Sky Bridge)
Brothel, House of Ill Repute
Bungalow
Burial Mound
Cabin
Cache (+ pirates, rebel, smugglers, thieves)
Caer / Cair (stronghold)
Cairn
Canal
Cantina
Caravan (wagons)(+ merchant, military, nomads, pilgrims, prison, refugee, settlers, slavers)
Caravanserai (inn / outfitter for caravans)
Casino, Gambling Hall
Castle
Catacombs
Cathedral
Causeway
Cellar (+ root, storm, wine)
Cemetery
Chain Tower - tower used to raise or lower a boom chain (harbor or river chain)
Chapel
Chateau
Church
Circle of Stones
Circle of Wagons
Circus
Cistern
Citadel
City
Cliff Dwellings
Coach House
Coffeehouse
College (+ alchemist, arcane, bards, healers, mages, naval, of artificers, of science, royal)
Colosseum
Conservatory (greenhouse)
Convent, Nunnery
Corral (cattle, horse, livestock)
Cottage
Courthouse
Covered Walkway
Croft (rented farmhouse & land)
Crypt
Dam
Den (+ assassins, drug, gambling, hookah, opium, smugglers, thieves)
Dig Site (fossils, minerals, ruins)
Dike
Dock (boat, ship, airship)
Dockyard
Dojo, Sparring Hall, Training Hall
Dome
Drug (+ den, lounge, parlor)
Dugout, Pit-House
Dungeon, Jail, Prison
Embassy (+ country, race, realm, world)
Estate
Executioners Block
Fairgrounds
Farm (animal, crop, dairy, share croppers)
Ferry
Fighting Pit
Flotilla (+ town, village, city)
Forge
Fort, Fortress (+ coastal, island, mountain, sea / wooden, stone, metal)
Fortifications (cheval de frise, moat, palisade, towers, trench, wall, wooden stakes)
Fountain
Freehold
Gallows, Gibbet
Gambling (+ den, hall, lounge, parlor), Casino
Garden, Gardens (+ crop*, flower, hanging, herb, mushroom, rock, rooftop, sculpture, zen)
Garrison
Gate, Gates
Gate House
Giant (+ construct, golem, idol, mecha, statue)
Gibbet, Gallows
Granary
Grange - farmhouse & outbuildings
Grave (+ fresh, marker, mass, open, site, stone, vacated, yard)
Grave Yard
Grounds (+ burial, fair, parade, sacred, tourney, training)
Guard House
Guard Post
Guild, Guild Hall, Guild House
Hall (+ city, gambling, guild, mead, meeting, music, opera, town, training)
Hanging Tree, Hangmans Tree
Harbor
Hatchery (animal, beast, monster)
Hedge Maze
Henge
Hideout
Hold
Home
Homestead
Hookah (+ bar, den, lounge, parlor)
Horreum (warehouse)
Hostel (bed & breakfast)
House (+ bath, boat, coach, coffee, farm, guard, guest, guild, long, manor, opera, ritual, safe, smoke, summer, tea, theater, turf, winter)
House of Ill Repute, Brothel
Hovel
Hut, Huts (adobe, cloth, earthen, grass, hide, ice, mud, snow, stone, straw, wood)
Idol
Inn
Jail, Dungeon, Prison
Keep
Labyrinth
Library (+ arcane, great, royal)
Lift (wench & platform)
Lighthouse
Lock, Locks (waterway)
Lodge (+ hunting, masons, medicine, porters, safari, secret society*, sweat, wardens)
Lyceum - hall for public lectures
Machinery (from bygone age or civilization / size – cart, building, town)
Magical Construct (energy construct, giant levitating crystal, moving sculpture, rune stones, sigil stones)
Manor
Marker
Marker Stone (border stone, boundary stone)
Market, Market Place, Market Square
Market Stall, Street Stall
Massage Parlor
Mausoleum
Mead Hall
Memorial
Messenger Pigeon Loft
Mews (row or courtyard of stables and carriage houses with living quarters above them)
Midden (+ heap, mound, pile)
Mill
Minaret
Mine, Mines (coal, crystal [normal, magic], gem stone [normal, magic], guano, metal [normal, magic], mineral [normal, magic], salt, substance)
Mission (place for missionary work)
Moat (+ dry, lava, mud, quicksand, spiked, tar, water)
Monastery
Monolith
Monument
Mosque
Mound (+ burial, ceremonial, midden, shell, temple)
Museum
Music Hall
Nunnery, Convent
Obelisk
Observatory
Opera Hall / Opera House
Opium Den
Orchard
Orphanage
Outfitters
Outpost
Paddock
Palace
Palisade
Parade Grounds, Training Grounds
Park
Parlor, Parlour (drug, massage, tattoo)
Pen, Pens (+ animal, monster, slave)
Pier
Pillar, Pillars
Pit (+ dwelling, fighting, monster, prison, slave)
Plantation
Plazza
Port
Portal
Prison, Dungeon, Jail
Pub
Public Square
Pueblo
Pyramid
Pyre (+ funeral)
Quarry (crystal, magic crystal, metal, mineral, stone, substance)
Ranch (animal, monster)
Redoubt (temporary fortification)
Reflecting Pool, Reflection Pool
Road, Roads (cobblestone, dirt, paved / + abandoned, cross, main, rural)
Root Cellar
Ruin, Ruins
Rune Stone
Sally Port (secure, controlled entry way to a fortification or prison)
Sanctuary
Sauna
Sawmill
Scaffolding
School
Sculpture (+ large, giant, garden, scale city model)
Sea Gate
Sea Wall
Sewer, Sewers
Shack
Shanty Town
Shelter
Ship Graveyard
Shipwreck
Shipyard, Shipyards
Shop
Shrine (deity, druidic, element, power, environment, guardian, luck, magic, old one, outsider, spirit, etc)
Siege Tower
Sign
Sign Post
Site (+ building, camp, construction, dig, excavation, grave, ritual)
Slaughter House
Slums
Smithy
Sparring Hall, Dojo, Training Hall
Square (+ market, public, town)
Stables
Stair
Statue (Idol, large, giant, guardian, monument)
Steading (farmstead, homestead)
Stockade
Stockyard
Store
Storehouse, Warehouse
Street
Street Vendors, Market Stall, Street Stall ( alcove, booth, cart, stall, stand, tent)
Stronghold
Sun Dial
Sunken (city, ruins, ship, temple)
Supply Post
Symbol (coat of arms, emblem, flag, ritual circle, rune, seal, sigil, symbol, ward)
Taphouse (inn / tavern with liquor on tap)
Tavern
Tea House
Temple
Tent City (+ merchant, military, nomads, pilgrims, refugee, settlers, squatters)
Theater House
Tomb
Totem Pole
Tourney Field / Tournament Field
Tower (+ bell, chain, clock, guard, peel, siege, signal, watch, wizard)
Town
Trade Route
Trading Post
Training Grounds, Parade Grounds
Training Hall, Dojo, Sparring Hall
Tree House
Tree Town
Trench (+ spiked)
Tunnel
University (+ alchemist, arcane, artificer’s, bards, healers, mages, naval, of science, royal)
Vault
Villa (large country house / estate)
Village
Vineyard
Wall (+ barrier, breached, city, earthen, great, inner, outer, sea, stone, town)
Warehouse, Storehouse
Watch Tower
Water Mill
Well (+ artesian, covered, dry, house, of magic, water)
Well House
Wharf
Windmill
Winery
Work Camp
Workshop
Yurt (round tent covered in skins or felt, used by nomads)
Ziggurat
Zoo (mundane, rare, exotic, magical, alien - creatures)
Structure Mods: (structure type + mod)
Architectural Influence - Arabic, Asian, European, Germanic, Mexican, Turkish, Fantasy Culture, etc
Aware - animated / sentient / genius loci / benevolent / hostile / mischievous
Built Over - ancient ruins, battle ground, cave system, grave site, magical nexus, mines, portal, prison, temple, tomb, well of magic
Dimensional Anomaly - structure appears in a fixed location. appears & disappears at certain time or during certain events
Ghostly / Out of phase - structure can be seen but is intangible
Magic - absorbing, amplified magic, anti-magic, cursed, divine, infernal, magically (sealed, warded), recharge mana, reduced magic, wild magic
State - ½ buried, abandoned, barricaded, burned, collapsed, condemned, cursed, desecrated, flooded, for sale, haunted, hidden, infested, leaning, overgrown, ransacked, recently excavated, ruined, sacred, sunken, under construction
Unusual Feature - clockwork, front for “x”, hidden by illusion, levitating, mobile, on stilts, shape shifting door
Unusual Material - crystal, earth, ice, living plants, metal, monster (bone, carapace, hide, scale, shell), pykrete (ice + cotten), resin, shaped stone
Wandering - structure occasionally moves to a new location / locomotion - deconstructs & rebuilds at new location, levitating, sliding, teleportation, walking
Districts:
Administration - ?
Business - market, merchant, “x” industry, trade, trader
Entertainment - arena, opera, poet, theater
Leadership - council, palace, senate
Location - canal, (n, s, e, w) gate, harbor, hill, plateau, under town, waterside
Magic - ?
Military - garrison, soldier
New vs Old - old town
Religion - temple
Social Status - royal, noble, upper class, lower class, slums / platinum, gold, silver, iron, copper / diamond, ruby, sapphire, emerald, jade
What it’s known for - fish, of bells, spice
Guilds: adventurers, alchemist, artisans, assassins, bankers, bards, bounty hunters, caravan trade, couriers, courtesans, craftsman, demon hunters, explorers, fighters, mage, mage hunters, masons, merchants, mercenary, miners, monster hunters, monster trainers, peace keepers, relic hunters, thieves, thief hunters, tinkerers, trade, treasure hunters, warriors, witch hunters, wizards
Offices: archivist, barrister, city hall, constable, courier, guards, guild (type), harbor master, information broker, magistrate, money changer, money lender, port authority, public records, scribe, sheriff, town hall, transportation (dirigible / magic flying ship / magic portal / stagecoach / teleportation / train), wardens
Shops: alchemist, animal trainer, apothecary, armorer, artificer, baker, barber, blacksmith, boatwright, book store, bowyer, butcher, candle maker, candy, carpenter, cheesemonger, clothier, cobbler, cooper, curio, druggist, dyer, enchanter, fishmonger, fletcher, fortune teller, general store, glass blower, hat, healer, herbalist, incense, jeweler, leather worker, lock smith, magic shop, mapmaker, mask, mercer (textiles), metal smith (gold, silver, copper, pewter), miller, oil merchant, oracle, outfitters, paper maker, pawn, perfume, pet shop, pharmacist, potter, rope maker, rug shop, sailwright, seer, shipwright, spice, stone mason, sundries, tailor, talismonger, tanner, tattoo parlor, tea shop, thatcher, tinkerer, travel office, wainwright (cartwright), weaver, ward maker, weapon smith, wig maker
Useful Links:
City Building:
d100 Architectural Styles
d100 City Streets, Squares and other City Areas
d100 Inn Oddities
d100 Market Stalls
d100 Things for which a region is famous
d100 Town / City Landmarks
d100 Towns & Cities with backstories
Town Names
d100 Towns & Villages
d100 Town Exports
Bones of the Tarrasque - random small town generator
Collaborative Gamer - System for creating towns
Lets Build a City
Medieval Civilization Generator
Medieval Demographics
Pirate location name generator
Single City Campaign
Strategy Games City Generator
Super Quick Guide for City Building
Text Based Town Description Generator
Why a city is famous
Guilds
World Building Partial Names
World Building Flow Chart
NPCs:
Medieval Occupations
List of fantasy Occupations
List of NPC Motivations
List of Negative Personality Traits
List of Positive Personality Traits
List of NPC Desires
List of NPC Fears
List of NPC Quirks
List of NPC Secrets
Negatherium - NPC Generator
NPC Generator
This is your life - NPC Generator
Map Makers / Generators:
Arkenforge - Maps & Tools
AutoREALM - Map Maker
BattlemapForge - Map Maker
Black Scrolls - Modular Map Tiles
Cze & Peku - Map Artist
Dave's Mapper - Map Generator
Dungeonfog - Map Maker
DumgeonMapster - Map Parts
Dungeonographer - Map Maker
Dyson Logos - Free Maps
Kanka - World Building Tools - Free
Kassoon - House Generator
Map Hammer - Map Tiles
Northern Cartography - Free Maps
Photoshop - Battle Map Tutorial
Pyromancers - Dungeon Painter Studio
RPG Inferno Tools - topdown simple map creator
RPG Land Maps - 3D topdown maps of Villages, Towns, and Cities
VTT Wiki - Mapping Making Software
Watabou - Medieval Fantasy City Map Generator
Watabou - Medieval Fantasy City Map Generator 2
3D Terrain Stores:
3D Printable Terrain
Corvus Games Terrain
Imperial Terrain
Infinite Dimensions Games
OTP Terrain & Miniatures
Printable Scenery
RPG Tools / Random Generators:
Donjon - RPG Tools / Random Generators
Dungeon Masters Vault - RPG Tools / Random Generators
Oh My GameMaster - towns, shops, NPCs, traps
Wizardawn - NPC, Shop, Inventory Generator
List of Map Tools & Generators
Battle Maps:
Battlemaps
Ancient Dungeon
Anglers Wharf
Bandit Hideout
Breakwater Docks
Bridge Border Crossing
Bridge Checkpoint
Caravan Camp
Castle Donan
City Canal
City Tavern
Cottage
Derion Graveyard
Desert Oasis
Desert Street Alley
Dungeon Living Quarters
Farming Village
Forester's House
Forest Shack
Fort Construction
Fortified Settlement
Garden Temple
Goldleaf Abby
Great Library
Green Bastion
Jodak's Mill
Jungle Camp
Marble Quarry
Monster Festival
Mountain Cottage
Mountain Monastery
Mountain Temple
Ozymandias
Pirate Tavern
Rocky Harbor
Royal Museum
Ruins of the abyss
Sacred Grove
Sanguine Inn at night
Seaside Bastion
Serene Lakeside
Sewers
Shrine of the Sanguine
Sky Bridge
Taxidermy Parlour
Temple above the clouds
The Cabin
The Fighting Pit
Titan Rigger Map
Travellers Guild Hall
Underdark Trading Outpost
Village Graveyard
Village Street
Witch's Cottage
City / Town Maps:
Anchorage Isle
City of Mul'Domar
City of Twyrif
Coastal Town
Cursed Village
Port Abadon
Port Town
Sulari Capital
Swamp of Bullwugs
Town of Jarlang
Town of Tharg
Other:
Cities with backstories
Culture Generator
List of Environments & Geological Formations
tartarianarchitecture - architecture pics
Edit - last edit 01/07/2021
submitted by World_of_Ideas to worldbuilding [link] [comments]

Pool REVENGE!

So tonight it was all pool with multiple added riders every time!
(What's so great about that?)
I'm glad you asked.
First pick up... Venetian to Golden nugget. A fifteen minute ride at most....girl and her German boyfriend. Headed to I 15 on Sands... (added rider), we now have to pull a u-turn in front of Sands Convention center. Back to 7-11 at Twain and Paradise. Pick up one... Drive back towards freeway on Sands... (rider added)... Another u turn, same exact spot as the first u turn. Back to Corporate Drive and Paradise... Pick up another rider... Back to Venetian to drop him.... (rider added). Go to TI and pick up rider... Drop (7-11 guy) at Spearmint rhino....everyone gets to wait while I get my $20. Off we go (rider added, Trump International) pick up Trump. Drop TI guy at Peppermill... Drop Trump guy at Stratosphere...off we go, get to St Louis and Las Vegas Blvd (rider added) round the block, and back to Allure.
Original Pax girl is now on the phone crying "Sorry we are SO late... Took a pool to save money " (lol)
Pick up at Allure takes 12 minutes (and I wait) .... Drop at the D.
One hour and 18 minutes later I drop off OP (original pax) at GN.
I know two tourists who will never use pool again!
Best part was the way TI guy smelled!
I had no clue pool would add like that. I thought it was 2 stops max on a pool... So delighted it went so wrong for them!
Funny, as I was pulling the first u turn on Sands I muttered "oh here we go" girl asked what I meant and I explained how awful pool was on the way to pick up pax #2
She believed me by the end of the ride!
Uber x from GN to TI full car... Ping to Mirage (pool) as I drop. Three drunk girls show up (I say nothing and start trip (Mandalay Bay) (rider added) go to Caesars...two big guys show up (no room) They go off about the lack of space... ("nothing I can do, cancel if you want") they did at 7 minutes (fee for me) (rider added) go to Cosmo...two pax again ("no room, cancel if you can't fit") they did, another fee.
(rider added) at Monte Carlo... Single rider with suitcases. Drop at Mandalay Bay... Single guy is pissed I didn't go directly to airport and is whining about how he will be late... Go up Koval, turn on to Trop (rider added) Pirhanna at Naples... Two drunk guys added.... Off to airport. Drop at Terminal 3, one of the drunk guys starts complaining he has to pee (rider added) ha-ha! Off to the car rental center. Pick up 2 and head to Henderson.... Get to Green Valley Ranch (casino) drop car rental people, back to freeway. Pax starts do the "pee pee dance" (I can feel him fidgeting as I drive...there is actually a footprint in my back floor carpet from him pressing down on the floor so hard with his foot)
(Rider added) now it's off to Sam's Town.... (pee pee boys are going to Wagon wheel drive) "dude, you gotta stop, I can't hold it anymore" he gets out and pisses right there beside the car in a Dotty's parking lot....i can tell it is upsetting Sam's town couple. I don't care. Drop them.... Drop pee pee boys.
Head back to resort corridor.... Ping to Sunset Station... Pick up two drunk girls (21 if a day) (rider added) pick up Mr smooth at an apartment complex. He starts speed dating them. All the way to UNLV he hit on them.
Drop the poor girls at apartments near UNLV... (rider added) back to the Fruit loop.... Mr smooth smoothie is joined by two screaming queens.... Tables turn and they try speed dating him.
Drop smoothie off in Chinatown... (rider added) pick up a very straight southern couple at golden Tiki.... Uncomfortable silence to palace station, drop off queens at Palace Station (rider added)
Straight couple talk about how violated they feel all the way to pickup at SLS.... Pick up an obvious prostitute... More uncomfortable silence. Drop straight couple off at Circus circus manor.... Drop hooker off in the Alphabet streets.
(another tourist who will never use pool)
Third pool trip.
4 Queens to airport... Pick up two older women with luggage (rider added).. .off to Artesian. Pick up two guys, drop them at Linq... (rider added) go to Caesars....wait 15 minutes for 2 drunk girls.... Off to Mirage (you mean it's next door) (and the opposite direction from airport) ...drop off (rider added) at Mirage, going to Harrahs (across street) drop.... Head towards airport (rider added) pick up drunk at Tuscany suites (rider added) pick up another at Hard Rock....go to Twain and Swenson, drop off Tuscany drunk.... Go to IHOP on Maryland parkway and drop off second drunk (rider added).
Off to pick up at apartments at swenson and Flamingo.... Going to Trop and Wilber. (women are complaining they have 15 minutes to get to airport)
Drop at Liberace Mansion....back to Trop.... (rider added)...back north to Harmon and Paradise ...pick up.... Drop at MGM signature tower 2....off to airport again.
As we approach terminal 3 pax announced they are too late.. Blames me.... Books a room real quick and has me take them to Hooters....announces she is going to sue me as I drop them ("give me your full name! " No you stupid twat, you booked pool, it's YOUR FAULT.)
Whatever... Fuck pool fuckers, they got exactly what they deserved tonight!
submitted by Monkeyboylopez to uberdrivers [link] [comments]

Something Up Ahead

This event had happened to me in the late summer of 2011, early August if memory serves. At that time in my life, I was living in a small town in northwest Washington called Bow/Edison, a rural community south of Bellingham, north of Burlington/Sedro-Woolley, that was just off the Chuckanut Drive highway, and is easily one of the most beautiful spots to visit. Bow/Edison (essential two small villages which overlap one another, with Bow being somewhat sparse and dotting the landscape with isolated farming homes and Edison a bit of a hub village) exists in an interesting location, geographically speaking. In a matter of minutes, you'll pass through flat farmland, hilly forests, rocky and densely wooded mountains, and ocean front property.
I had recently completed a year at trade school, attending the Job Corps program in Sedro Woolley and had just got my first job for the Skagit Valley Casino & Resort. Sadly I didn't have much finances, only enough to cover rent for a room in an old farmhouse just off Chuckanut. This was lucky for me, as it was only a few miles from the Casino, which was just of the Interstate 5 and was a more than feasible ride on the handmedown bike I had procured shortly before graduating Job Corps.
When I started, I was a dishwasher, and one that worked the swing/night shift. Getting to work was a bit of a pain, the ride mostly uphill and along the windy Bow Hill Rd, but over time it became manageable. I had just moved into the farm house and was starting my second week when I had first came to regret taking the night shift. Sadly at this time I only had a cheap gas station flashlight to illuminate my ride home, which at night was made even darker since Bow Hill Rd cut through dense forested areas and had several twists and bends, making the ride harrowing in some instances.
My first ride home, at around 3 in the morning, had not gone well. Within minutes of departure, I had been attacked by an animal, which darted out of the underbrush and tried biting at my right leg. I didn't see what precisely lunged out at me, though in hindsight I'm certain it was likely a coyote or stray dog. Fortunately it didn't bite me directly, getting a mouthful of jean before I managed to kick the beast off and fly down the hillside for home. Needless to say, my first ride in the dark, alone, with barely any light, made me very apprehensive about future night rides.
The next few days found me very on edge when riding home, fearful of another animal attack. Since I wasn't familiar at that time with what the typical wildlife of the area comprised of, I was fearful of encountering Washington's larger and more aggressive predators, primarily black bears drawn to the sloughs during low tide and black berry bushes, and cougars. Thankfully, those nights were uneventful and overall pleasant, save for one particularly rainy night which made visibility worse.
Before I continue I feel i need to explain one aspect. Heading towards the casino along Bow Hill Rd, just off Chuckanut there's a small cattle farm which raises cows for artesianal cheese making (which if you're ever in that area, pick some up. Its amazing!). Bow Hill Rd at this point twists in a weird way, snaking its way through two oddly placed plots of land, with both sides lined with thick wild brush and a small copse of trees on one side, the other with the fencing and cattle enclosure.
As I was riding home, one a very pleasant and bright night (a rarity in the typically overcast region!) my ride home was going smoothly. I'd estimate it was roughly 2 am when I left work, and that since most of the ride home was just a pleasant coast down to the highway, my attention was mainly on the bends in the road and making sure not to drift too close to the uneven and gravely shoulders.
I had just made it down the hill and was making my way along the snaking portion as mentioned before which took me between the cattle farm and abandoned plot, maybe less than half a mile from home, when I saw something that to this day I can't say for certain what it was. Just as I was making the first bend, less than 50 feet ahead, I saw a large, dark brown or black furred figure stride across the two lane road and down into the ditch that separated the road from the cattle fence.
My blood had gone cold. Just in the faint and shitty beam of my cheap flashlight I could only make out a large torso, seen partially in profile and exposing what I can only assume was its back. I didn't see details such as the head, arms or legs, only that the figure that moved in front of me looked roughly 8 feet tall, and half that wide at what I can only assume are its shoulders.
In that instant, I shouted, certain in that moment that my worst fear of a bear attack had happened, and that all my instincts told me to pedal as hard and fast as I could. Between the shock of this figure suddenly appearing and moving in front of me and the fear of being mauled, I'm thankful I had the good sense to shout. In case you aren't aware, bears (black bears in particular) are easily spooked, and tend to flee from humans if they make a loud noise, unless of course they're mother bears with young nearby.
Regardless, I Lance Armstrong'd all the way home, grateful for the street lights on the highway, and managed to get home, though I ran as if I were being chased once I got off my bike and safely into the old farmhouse. I managed to get to my room, lock the door, and sat on my bed, holding myself and practically hyperventilating from both exertion and fear.
Now I'm sure some of you will ask: did you see a Bigfoot/Sasquatch?
I don't know. I truly cannot say.
I can tell you for certain what it wasn't. It wasn't a bear. Bears typically if they stand don't walk upright, and certainly not as fast as whatever it is I saw was. Additionally, bipedal bears walk very awkwardly, more like a waddle than something striding.
It wasn't (as far as I can recall) a vagrant. While it is true that the area did see some homeless traffic of people making their way north towards Bellingham, most of the time they traveled during the day, and almost always with carts, bags, or something. The chances that what I saw being a very tall homeless man wearing a full fur jacket in August (which even that late at night wasn't cold at all) highly unlikely.
So what was it?
I can say that, though I do believe in the existence of Sasquatch, I've never been able to say definitively what it was I did see, only that it was large, moved fast, and made me feel very helpless and more anxious for the weeks to come until I managed to transfer to the morning shift. Whatever it was that I saw, I never experienced anything like that again, at least when it came to encountering some unknown, large, furred creature walking across the road at 2 in the morning.
Was it a bear? Was it Sasquatch? Was it the tallest hobo with the most unusual fashion sense? I have no idea. Even to this day, I still wonder what I saw and if I was in any real danger. After I had shouted and booked it as fast as I could, the only sound I heard behind me was a sudden rustling of brush and a deep grunt, although in my adrenaline fueled flight its possible those sounds could have been caused by a cow near the fence.
But still, it doesn't explain whatever it was I saw that night.
submitted by BranTheViking to TrueScaryStories [link] [comments]

Las Vegas Is Betting It Can Become the Silicon Valley of Water

Summary generated by cruyff8's autosummarizer of http://www.politico.com/magazine/story/2016/04/what-works-las-vegas-213836:
Inside is a fist-size hydrophone, one of 13 acoustic devices that listen continuously for the minutest of leaks along a miles-long pipeline that daily spits out 7.5 million gallons of water to hotels and casinos along the Las Vegas strip. Story Continued Below If Las Vegas is the most profligate place on earth, where chance is king and the future is routinely gambled away, it is also possibly the most frugal and forward-looking American city in one respect: water.Las Vegas’ focus on water—and the constant pressure on its supply—has driven years worth of public experimentation, establishing the area’s umbrella water utility, the Southern Nevada Water Authority, as a nationally recognized leader in water quality treatment.In a move driven in part by Nevada’s near-collapse during the Great Recession, the state, the city, the University of Nevada’s Desert Research Institute, the regional water authority and private industry teamed up to turn that reputation for water innovation into a catalyst for job creation.Technologies, for example, to remove nitrates from well water; that use drones to measure plant stress from the air to improve irrigation precision; or, as with those nondescript listening devices stashed along the Strip, to detect leaks before they can cause millions of dollars in lost tourism revenue.Commercially viable companies helped by WaterStart pledge to set up shop in Las Vegas or elsewhere in the state, which over time could bring a different set of jobs to a tourism-dependent economy that has experienced dangerous downturns in recent years.It was an artesian spring, now long drained, that first drew travelers here in the mid-19th century.At the time, that allotment of 300,000 acre-feet (one acre-foot is the amount of water covering one acre of land one-foot deep, about 325,000 gallons) was more than enough to satisfy a state with fewer than 100,000 people, and a population of fewer than 5,000 in the Las Vegas valley.That’s a highly unusual feat for a water agency, but it’s also a crucial water management tool: for every gallon returned, the city gets credit and can take another gallon out, and it’s not counted against its water allotment. Much of this is the legacy of one person, Patricia Mulroy, who arrived here in 1974 to study German literature at the University of Nevada at Las Vegas, went to work for Clark County in 1978—home to the city of Las Vegas—and by 1989 was running the Las Vegas Valley Water District, the biggest water utility in the Valley.Charismatic and often abrasive, she was known alternately as the city’s Water Czar and its Water Witch, after a brazen move to buy up unclaimed groundwater in eastern Nevada and bring it to Las Vegas on a still-unbuilt 300-mile underground pipeline—an emergency reserve if Lake Mead continues its decline. “It was harder in the beginning, between being called ‘little lady,’ and ‘Patty,’ and ‘Chief Chick,’” says Mulroy, 63, who retired in 2014 and is now a fellow at the Brookings Institution’s Mountain West campus at UNLV. “You can mine their coal, and take their gas, but the moment you take a drop of water, they go insane,” says Mulroy, in an obvious allusion to her eastern Nevada groundwater project, which has been tied up in litigation for more than a decade.WHAT WORKS By Ben Wofford 2016 By Doug Sosnik The Friday Cover By Michael Hirsh A yearlong reported series from Politico Magazine , featuring innovative ideas—and how they spread—from cities across the United States at a time of unprecedented urban reinvention.
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Sole’renity Spa at the Artesian Hotel & Casino - YouTube

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