Structure / Landmark Names: submitted by
Academy (+ alchemist, arcane, artificer’s, bards, healers, mages, military, naval, royal, science)
Ale House (tavern)
Altar (deity, element, power, environment, luck, magic, old one, outsider, sacrificial, spirit, etc)
Arena (+ gladiatorial, music, performance, racing, sports)
Black Market, Underground Market
Board (+ message, quest)
Boom Chain - harbor chain or river chain used to block boats. Operated from a chain tower
Bridge (Covered Bridge, Draw Bridge, Rope Bridge, Sky Bridge)
Brothel, House of Ill Repute
Cache (+ pirates, rebel, smugglers, thieves)
Caer / Cair (stronghold)
Caravan (wagons)(+ merchant, military, nomads, pilgrims, prison, refugee, settlers, slavers)
Caravanserai (inn / outfitter for caravans)
Casino, Gambling Hall
Cellar (+ root, storm, wine)
Chain Tower - tower used to raise or lower a boom chain (harbor or river chain)
Circle of Stones
Circle of Wagons
College (+ alchemist, arcane, bards, healers, mages, naval, of artificers, of science, royal)
Corral (cattle, horse, livestock)
Croft (rented farmhouse & land)
Den (+ assassins, drug, gambling, hookah, opium, smugglers, thieves)
Dig Site (fossils, minerals, ruins)
Dock (boat, ship, airship)
Dojo, Sparring Hall, Training Hall
Drug (+ den, lounge, parlor)
Dungeon, Jail, Prison
Embassy (+ country, race, realm, world)
Farm (animal, crop, dairy, share croppers)
Flotilla (+ town, village, city)
Fort, Fortress (+ coastal, island, mountain, sea / wooden, stone, metal)
Fortifications (cheval de frise, moat, palisade, towers, trench, wall, wooden stakes)
Gambling (+ den, hall, lounge, parlor), Casino
Garden, Gardens (+ crop*, flower, hanging, herb, mushroom, rock, rooftop, sculpture, zen)
Giant (+ construct, golem, idol, mecha, statue)
Grange - farmhouse & outbuildings
Grave (+ fresh, marker, mass, open, site, stone, vacated, yard)
Grounds (+ burial, fair, parade, sacred, tourney, training)
Guild, Guild Hall, Guild House
Hall (+ city, gambling, guild, mead, meeting, music, opera, town, training)
Hanging Tree, Hangmans Tree
Hatchery (animal, beast, monster)
Hookah (+ bar, den, lounge, parlor)
Hostel (bed & breakfast)
House (+ bath, boat, coach, coffee, farm, guard, guest, guild, long, manor, opera, ritual, safe, smoke, summer, tea, theater, turf, winter)
House of Ill Repute, Brothel
Hut, Huts (adobe, cloth, earthen, grass, hide, ice, mud, snow, stone, straw, wood)
Jail, Dungeon, Prison
Library (+ arcane, great, royal)
Lift (wench & platform)
Lock, Locks (waterway)
Lodge (+ hunting, masons, medicine, porters, safari, secret society*, sweat, wardens)
Lyceum - hall for public lectures
Machinery (from bygone age or civilization / size – cart, building, town)
Magical Construct (energy construct, giant levitating crystal, moving sculpture, rune stones, sigil stones)
Marker Stone (border stone, boundary stone)
Market, Market Place, Market Square
Market Stall, Street Stall
Messenger Pigeon Loft
Mews (row or courtyard of stables and carriage houses with living quarters above them)
Midden (+ heap, mound, pile)
Mine, Mines (coal, crystal [normal, magic], gem stone [normal, magic], guano, metal [normal, magic], mineral [normal, magic], salt, substance)
Mission (place for missionary work)
Moat (+ dry, lava, mud, quicksand, spiked, tar, water)
Mound (+ burial, ceremonial, midden, shell, temple)
Opera Hall / Opera House
Parade Grounds, Training Grounds
Parlor, Parlour (drug, massage, tattoo)
Pen, Pens (+ animal, monster, slave)
Pit (+ dwelling, fighting, monster, prison, slave)
Prison, Dungeon, Jail
Pyre (+ funeral)
Quarry (crystal, magic crystal, metal, mineral, stone, substance)
Ranch (animal, monster)
Redoubt (temporary fortification)
Reflecting Pool, Reflection Pool
Road, Roads (cobblestone, dirt, paved / + abandoned, cross, main, rural)
Sally Port (secure, controlled entry way to a fortification or prison)
Sculpture (+ large, giant, garden, scale city model)
Shrine (deity, druidic, element, power, environment, guardian, luck, magic, old one, outsider, spirit, etc)
Site (+ building, camp, construction, dig, excavation, grave, ritual)
Sparring Hall, Dojo, Training Hall
Square (+ market, public, town)
Statue (Idol, large, giant, guardian, monument)
Steading (farmstead, homestead)
Street Vendors, Market Stall, Street Stall ( alcove, booth, cart, stall, stand, tent)
Sunken (city, ruins, ship, temple)
Symbol (coat of arms, emblem, flag, ritual circle, rune, seal, sigil, symbol, ward)
Taphouse (inn / tavern with liquor on tap)
Tent City (+ merchant, military, nomads, pilgrims, refugee, settlers, squatters)
Tourney Field / Tournament Field
Tower (+ bell, chain, clock, guard, peel, siege, signal, watch, wizard)
Training Grounds, Parade Grounds
Training Hall, Dojo, Sparring Hall
Trench (+ spiked)
University (+ alchemist, arcane, artificer’s, bards, healers, mages, naval, of science, royal)
Villa (large country house / estate)
Wall (+ barrier, breached, city, earthen, great, inner, outer, sea, stone, town)
Well (+ artesian, covered, dry, house, of magic, water)
Yurt (round tent covered in skins or felt, used by nomads)
Zoo (mundane, rare, exotic, magical, alien - creatures) Structure Mods:
(structure type + mod)
Architectural Influence - Arabic, Asian, European, Germanic, Mexican, Turkish, Fantasy Culture, etc
Aware - animated / sentient / genius loci / benevolent / hostile / mischievous
Built Over - ancient ruins, battle ground, cave system, grave site, magical nexus, mines, portal, prison, temple, tomb, well of magic
Dimensional Anomaly - structure appears in a fixed location. appears & disappears at certain time or during certain events
Ghostly / Out of phase - structure can be seen but is intangible
Magic - absorbing, amplified magic, anti-magic, cursed, divine, infernal, magically (sealed, warded), recharge mana, reduced magic, wild magic
State - ½ buried, abandoned, barricaded, burned, collapsed, condemned, cursed, desecrated, flooded, for sale, haunted, hidden, infested, leaning, overgrown, ransacked, recently excavated, ruined, sacred, sunken, under construction
Unusual Feature - clockwork, front for “x”, hidden by illusion, levitating, mobile, on stilts, shape shifting door
Unusual Material - crystal, earth, ice, living plants, metal, monster (bone, carapace, hide, scale, shell), pykrete (ice + cotten), resin, shaped stone
Wandering - structure occasionally moves to a new location / locomotion - deconstructs & rebuilds at new location, levitating, sliding, teleportation, walking Districts:
Administration - ?
Business - market, merchant, “x” industry, trade, trader
Entertainment - arena, opera, poet, theater
Leadership - council, palace, senate
Location - canal, (n, s, e, w) gate, harbor, hill, plateau, under town, waterside
Magic - ?
Military - garrison, soldier
New vs Old - old town
Religion - temple
Social Status - royal, noble, upper class, lower class, slums / platinum, gold, silver, iron, copper / diamond, ruby, sapphire, emerald, jade
What it’s known for - fish, of bells, spice Guilds:
adventurers, alchemist, artisans, assassins, bankers, bards, bounty hunters, caravan trade, couriers, courtesans, craftsman, demon hunters, explorers, fighters, mage, mage hunters, masons, merchants, mercenary, miners, monster hunters, monster trainers, peace keepers, relic hunters, thieves, thief hunters, tinkerers, trade, treasure hunters, warriors, witch hunters, wizards Offices:
archivist, barrister, city hall, constable, courier, guards, guild (type), harbor master, information broker, magistrate, money changer, money lender, port authority, public records, scribe, sheriff, town hall, transportation (dirigible / magic flying ship / magic portal / stagecoach / teleportation / train), wardens Shops:
alchemist, animal trainer, apothecary, armorer, artificer, baker, barber, blacksmith, boatwright, book store, bowyer, butcher, candle maker, candy, carpenter, cheesemonger, clothier, cobbler, cooper, curio, druggist, dyer, enchanter, fishmonger, fletcher, fortune teller, general store, glass blower, hat, healer, herbalist, incense, jeweler, leather worker, lock smith, magic shop, mapmaker, mask, mercer (textiles), metal smith (gold, silver, copper, pewter), miller, oil merchant, oracle, outfitters, paper maker, pawn, perfume, pet shop, pharmacist, potter, rope maker, rug shop, sailwright, seer, shipwright, spice, stone mason, sundries, tailor, talismonger, tanner, tattoo parlor, tea shop, thatcher, tinkerer, travel office, wainwright (cartwright), weaver, ward maker, weapon smith, wig maker Useful Links: City Building: d100 Architectural Styles d100 City Streets, Squares and other City Areas d100 Inn Oddities d100 Market Stalls d100 Things for which a region is famous d100 Town / City Landmarks d100 Towns & Cities with backstories Town Names d100 Towns & Villages d100 Town Exports Bones of the Tarrasque - random small town generator Collaborative Gamer - System for creating towns Lets Build a City Medieval Civilization Generator Medieval Demographics Pirate location name generator Single City Campaign Strategy Games City Generator Super Quick Guide for City Building Text Based Town Description Generator Why a city is famous Guilds World Building Partial Names World Building Flow Chart NPCs: Medieval Occupations List of fantasy Occupations List of NPC Motivations List of Negative Personality Traits List of Positive Personality Traits List of NPC Desires List of NPC Fears List of NPC Quirks List of NPC Secrets Negatherium - NPC Generator NPC Generator This is your life - NPC Generator Map Makers / Generators: Arkenforge - Maps & Tools AutoREALM - Map Maker BattlemapForge - Map Maker Black Scrolls - Modular Map Tiles Cze & Peku - Map Artist Dave's Mapper - Map Generator Dungeonfog - Map Maker DumgeonMapster - Map Parts Dungeonographer - Map Maker Dyson Logos - Free Maps Kanka - World Building Tools - Free Kassoon - House Generator Map Hammer - Map Tiles Northern Cartography - Free Maps Photoshop - Battle Map Tutorial Pyromancers - Dungeon Painter Studio RPG Inferno Tools - topdown simple map creator RPG Land Maps - 3D topdown maps of Villages, Towns, and Cities VTT Wiki - Mapping Making Software Watabou - Medieval Fantasy City Map Generator Watabou - Medieval Fantasy City Map Generator 2 3D Terrain Stores: 3D Printable Terrain Corvus Games Terrain Imperial Terrain Infinite Dimensions Games OTP Terrain & Miniatures Printable Scenery RPG Tools / Random Generators: Donjon - RPG Tools / Random Generators Dungeon Masters Vault - RPG Tools / Random Generators Oh My GameMaster - towns, shops, NPCs, traps Wizardawn - NPC, Shop, Inventory Generator List of Map Tools & Generators Battle Maps: Battlemaps Ancient Dungeon Anglers Wharf Bandit Hideout Breakwater Docks Bridge Border Crossing Bridge Checkpoint Caravan Camp Castle Donan City Canal City Tavern Cottage Derion Graveyard Desert Oasis Desert Street Alley Dungeon Living Quarters Farming Village Forester's House Forest Shack Fort Construction Fortified Settlement Garden Temple Goldleaf Abby Great Library Green Bastion Jodak's Mill Jungle Camp Marble Quarry Monster Festival Mountain Cottage Mountain Monastery Mountain Temple Ozymandias Pirate Tavern Rocky Harbor Royal Museum Ruins of the abyss Sacred Grove Sanguine Inn at night Seaside Bastion Serene Lakeside Sewers Shrine of the Sanguine Sky Bridge Taxidermy Parlour Temple above the clouds The Cabin The Fighting Pit Titan Rigger Map Travellers Guild Hall Underdark Trading Outpost Village Graveyard Village Street Witch's Cottage City / Town Maps: Anchorage Isle City of Mul'Domar City of Twyrif Coastal Town Cursed Village Port Abadon Port Town Sulari Capital Swamp of Bullwugs Town of Jarlang Town of Tharg Other: Cities with backstories Culture Generator List of Environments & Geological Formations tartarianarchitecture - architecture pics Edit
- last edit 01/07/2021
This event had happened to me in the late summer of 2011, early August if memory serves. At that time in my life, I was living in a small town in northwest Washington called Bow/Edison, a rural community south of Bellingham, north of Burlington/Sedro-Woolley, that was just off the Chuckanut Drive highway, and is easily one of the most beautiful spots to visit. Bow/Edison (essential two small villages which overlap one another, with Bow being somewhat sparse and dotting the landscape with isolated farming homes and Edison a bit of a hub village) exists in an interesting location, geographically speaking. In a matter of minutes, you'll pass through flat farmland, hilly forests, rocky and densely wooded mountains, and ocean front property. submitted by
I had recently completed a year at trade school, attending the Job Corps program in Sedro Woolley and had just got my first job for the Skagit Valley Casino & Resort. Sadly I didn't have much finances, only enough to cover rent for a room in an old farmhouse just off Chuckanut. This was lucky for me, as it was only a few miles from the Casino, which was just of the Interstate 5 and was a more than feasible ride on the handmedown bike I had procured shortly before graduating Job Corps.
When I started, I was a dishwasher, and one that worked the swing/night shift. Getting to work was a bit of a pain, the ride mostly uphill and along the windy Bow Hill Rd, but over time it became manageable. I had just moved into the farm house and was starting my second week when I had first came to regret taking the night shift. Sadly at this time I only had a cheap gas station flashlight to illuminate my ride home, which at night was made even darker since Bow Hill Rd cut through dense forested areas and had several twists and bends, making the ride harrowing in some instances.
My first ride home, at around 3 in the morning, had not gone well. Within minutes of departure, I had been attacked by an animal, which darted out of the underbrush and tried biting at my right leg. I didn't see what precisely lunged out at me, though in hindsight I'm certain it was likely a coyote or stray dog. Fortunately it didn't bite me directly, getting a mouthful of jean before I managed to kick the beast off and fly down the hillside for home. Needless to say, my first ride in the dark, alone, with barely any light, made me very apprehensive about future night rides.
The next few days found me very on edge when riding home, fearful of another animal attack. Since I wasn't familiar at that time with what the typical wildlife of the area comprised of, I was fearful of encountering Washington's larger and more aggressive predators, primarily black bears drawn to the sloughs during low tide and black berry bushes, and cougars. Thankfully, those nights were uneventful and overall pleasant, save for one particularly rainy night which made visibility worse.
Before I continue I feel i need to explain one aspect. Heading towards the casino along Bow Hill Rd, just off Chuckanut there's a small cattle farm which raises cows for artesianal cheese making (which if you're ever in that area, pick some up. Its amazing!). Bow Hill Rd at this point twists in a weird way, snaking its way through two oddly placed plots of land, with both sides lined with thick wild brush and a small copse of trees on one side, the other with the fencing and cattle enclosure.
As I was riding home, one a very pleasant and bright night (a rarity in the typically overcast region!) my ride home was going smoothly. I'd estimate it was roughly 2 am when I left work, and that since most of the ride home was just a pleasant coast down to the highway, my attention was mainly on the bends in the road and making sure not to drift too close to the uneven and gravely shoulders.
I had just made it down the hill and was making my way along the snaking portion as mentioned before which took me between the cattle farm and abandoned plot, maybe less than half a mile from home, when I saw something that to this day I can't say for certain what it was. Just as I was making the first bend, less than 50 feet ahead, I saw a large, dark brown or black furred figure stride across the two lane road and down into the ditch that separated the road from the cattle fence.
My blood had gone cold. Just in the faint and shitty beam of my cheap flashlight I could only make out a large torso, seen partially in profile and exposing what I can only assume was its back. I didn't see details such as the head, arms or legs, only that the figure that moved in front of me looked roughly 8 feet tall, and half that wide at what I can only assume are its shoulders.
In that instant, I shouted, certain in that moment that my worst fear of a bear attack had happened, and that all my instincts told me to pedal as hard and fast as I could. Between the shock of this figure suddenly appearing and moving in front of me and the fear of being mauled, I'm thankful I had the good sense to shout. In case you aren't aware, bears (black bears in particular) are easily spooked, and tend to flee from humans if they make a loud noise, unless of course they're mother bears with young nearby.
Regardless, I Lance Armstrong'd all the way home, grateful for the street lights on the highway, and managed to get home, though I ran as if I were being chased once I got off my bike and safely into the old farmhouse. I managed to get to my room, lock the door, and sat on my bed, holding myself and practically hyperventilating from both exertion and fear.
Now I'm sure some of you will ask: did you see a Bigfoot/Sasquatch?
I don't know. I truly cannot say.
I can tell you for certain what it wasn't. It wasn't a bear. Bears typically if they stand don't walk upright, and certainly not as fast as whatever it is I saw was. Additionally, bipedal bears walk very awkwardly, more like a waddle than something striding.
It wasn't (as far as I can recall) a vagrant. While it is true that the area did see some homeless traffic of people making their way north towards Bellingham, most of the time they traveled during the day, and almost always with carts, bags, or something. The chances that what I saw being a very tall homeless man wearing a full fur jacket in August (which even that late at night wasn't cold at all) highly unlikely.
So what was it?
I can say that, though I do believe in the existence of Sasquatch, I've never been able to say definitively what it was I did see, only that it was large, moved fast, and made me feel very helpless and more anxious for the weeks to come until I managed to transfer to the morning shift. Whatever it was that I saw, I never experienced anything like that again, at least when it came to encountering some unknown, large, furred creature walking across the road at 2 in the morning.
Was it a bear? Was it Sasquatch? Was it the tallest hobo with the most unusual fashion sense? I have no idea. Even to this day, I still wonder what I saw and if I was in any real danger. After I had shouted and booked it as fast as I could, the only sound I heard behind me was a sudden rustling of brush and a deep grunt, although in my adrenaline fueled flight its possible those sounds could have been caused by a cow near the fence.
But still, it doesn't explain whatever it was I saw that night.
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